Hi,
Internally, a document has only one principal version, the one in the
original language. Translations are just variants of that original document.
Objects are attached to a document, meaning that an object is bound to the
original document. This way you can't have (for the moment) objects attached
to a translation. This is bound to change in 1.1 (or later).
However, you can simulate this by using (indeed) a language property.
In detail:
1. You must add a StringProperty for each class you would like to be
translatable, named "lang" (or any other name you like)
2. Replace doc.getObject("MyClass") with doc.getObject("MyClass",
"lang",
$context.language[, true]). This return an object with the "lang" property
set to the current language. Of course, you can replace $context.language
with a specific language. The optional true parameter stands for failover,
meaning that if an object with the requested language was not found, try
again without the language filter.
You cannot automatically translate objects with the current skin. If you are
interested, I can give you the code for a panel and a page that can be used
for this.
If you have more than one objects that must be translated on a page, you
cannot use this function, because, as you see, there is no "number"
parameter. However, you can write you own code that iterates over all
objects.
On 1/9/07, petteri.karttunen(a)kuopionkonservatorio.fi <
petteri.karttunen(a)kuopionkonservatorio.fi> wrote:
Yes, the wizard works correctly as far as I can see. The problem is
perhaps more obvious with tagging for example (default XWiki.TagClass)
; if you want to tag the content of the same page differently depending on
the page translation you have to add a TagClass instance for every
translation and somehow bind them to translation in question(?)
So is there a reason why the object's properties should be language
independent? These are fundamental questions for me when planning the
structure of my xwiki-based translation portal by no means impassable
obstacles. Before fixing the custom class structure I would anyway very much
like to hear your thoughts and developers' plans if the logic is going to
stay this way in future releases.
Thanks!
Petteri
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