Stephane,
I think the users would require an editor.
Having to create each shape separately would be cumbersome for them.
Especially with the case of indoor structures where potentially 10-20
shapes would be created for each level on average.
If an advance user does want to link marker icons with facet values he can
use the same kind of images for points and attach a custom class object to
categorize them. I don't think it should be prioritized above the editor.
Best,
Fawad
On Wed, Aug 21, 2019, 5:51 PM Stéphane Laurière <slauriere(a)xwiki.com> wrote:
Stéphane,
Thanks for the review.
I understand that shapes should be separate objects.
Then, we need a way for users to easily create the large number of
shapes required
for each level of indoor structures.
Should I create a separate shape editor that will
easily generate a
number of shapes inside a specific space? How does that sound?
It would be useful indeed, it seems we're reaching the point where we
consider doing a real map editor in addition to a map viewer. I'm just
wondering how it goes in terms of priorities and preferences, since having
a working structure for dealing with semi-advanced map styles (I have in
mind in particular the capacity to associate marker icons with facet
values) and also a full-fledged demo showcasing all the major features
would be interesting as well. It depends on your inclination really, I feel
like you prefer progressing on the editor? Do you still plan to write a
small report by the end of the GSoC as well?
Stéphane