Hi Sergiu,
I've read your mail and I have some quick remarks/questions:
1) Concerning part 1, I like the fact of working on a fork and sending
pull requests (solution C), though it seems a bit overkill for
committers who "really knows what they are doing".
In my particular case I would gladly fork the project in order to have
the chance to submit pull requests whenever I think my code needs a
review.
I think that sending pull requests is only possible if you are working
on a fork, so if we want to use github as an effective code-review
platform we should always work with forks.
The overhead of working with a fork could be worked around by
selectively pushing stuff to the main repo.
For example, if I am working on something I am confident with, I will
push my changes to the main repo (that on
)
and then pull them in the fork.
If I need a code review, I will push to my fork and issue a pull request.
I think this is doable with git, since you can have multiple remotes
but I am not an expert so I don't know if this could lead to "hellish"
workflows for the developers.
2) Concerning part 2, it's not clear to me what is the lifetime of the branches?
Here I am implicitly advertising (again)
(I like it a
lot because it's simple and cristal clear :))
I think that your point D is very similar to it, but it's not clear to
me how the release branch is handled.
branch, except the release manager when doing a release. When a
release starts a release branch is created from the development
branch. The release manager prepares the release in that branch and
when she's done she merges everything in stable and develop and then
delete the release branch.
Feature branches appear and disappear as developers work on single
features. Every feature branch is deleted after it's merged in
develop.
develop is the new "SNAPSHOT".
So to sum up, in principle I am
+1 for 1C provided that git allows to bypass the pull request by
pushing in the main repo from a fork and that this doesn't generate
too much hassle for a developer
+1 for 2D provided that I have well understood the semantics of these
branches :)
-Thanks,
Fabio
On Sat, Apr 2, 2011 at 7:31 PM, Sergiu Dumitriu <sergiu(a)xwiki.com> wrote:
Hi devs,
Since we're moving to git / GitHub, it's time to re-evaluate the
development / git usage strategy.
= Short version:
1/ Where do developers commit:
A. Always in the master branch
B. In feature branches in the official repo, merged into the master
branch when ready
C. In their personal forks, requesting pulls in the official repo with a
mandatory code review from another developer
2/ How to move code from development to release:
A. Commit and release from the master branch
B. Develop in feature branches, merge them in the master when ready,
release from master
C. Develop in feature branches, merge them in a development branch
(master) for polishing, merge them in a release branch when done-done
D. Develop in feature branches, merge them often in the development
branch (master) for snapshot testing, move into the stabilization
(pre-release) branch for polishing, move into the release branch when
done-done.
E. Develop in feature branches, merge them in a development branch for
snapshot testing, move into a stabilization branch for the Next release,
which becomes the Current release branch after the previous release is
done, and which becomes a Maintenance branch after the new release is
performed. Only bugfixes go in the Current release branch.
I vote 1C and 2D.
= Long version
The common practice with Subversion is to have as few branches as
possible, usually a trunk and a few maintenance branches, or
development+stable+maintenance. This is a consequence of the perceived
difficulty of merging changes between branches in svn, and the high cost
of keeping multiple branches checked out.
On the other hand, the git philosophy is to use branches as much as
possible. Two core elements are "feature branches" and "forks".
A feature branch is a branch where one feature is being developed,
separated from the trunk and all the other features. While working on
it, the developer "rebases" the branch on top of the trunk to keep his
branch up to date with the trunk, and at the end "merges" the feature
branch into the trunk. This way in-development features are kept out of
the main trunk, but still allowing changes to be committed someplace
public (no local uncommitted code anymore).
A central element of GitHub is the ability to "fork" a repository. This
means that a user clones a project in a personal repository where he can
commit changes. He can later ask the maintainer of the original to
"pull" those changes back into the original repository. This is the
preferred way of contributing patches on GitHub.
== Commit/Development-related strategies
A. One central repository, one trunk (subversion-like)
Developers clone the official trunks repository, prepare commits
locally, then push back to the official repository. It's the same
strategy that we're using now, except that we can also have an offline
local repository.
B. One central repository, feature branches
Developers clone the official trunks repository, prepare commits locally
in feature branches, then push back to the official repository in
feature branches as well. When a feature is considered stable, it is
merged into the master branch. Small bugfixes and improvements go
directly in the master branch.
B1. Also use specific helper branches
Security fixes also go into a "security" branch so that users can
cherry-pick them into older tags to build a custom patched version.
Retired features can go into a "retired" branch so that users can
re-include that feature in a custom build if they need it.
C. One aggregated repository, pulling from developers
Developers fork the official repositories, work on their fork (in
feature branches as well), then make pull requests for integrating their
work into the trunk. The rule would be that another developer has to do
the pull after a code review (mandatory code reviews). This means more
bugs spotted before committing, but also more work/time needed from the
committers.
We can relax the rule so that obvious bugfixes can be pulled by the same
developer making the pull request.
Personally, I prefer C, since it ensures better quality since at least
two eyes see each line of code.
== Integration/Release-related strategies
Currently, we're developing on the trunk, and we're releasing from it
during short breaks from live development. This is highly dangerous, and
imposes a certain rhythm, with fast bursts of development right after a
release, and imposed slowdown as the next release approaches (no work on
new features after the last milestone).
Short releases from a development branch is inline with agile
development, but personally I find it too dangerous.
Most big projects always keep the main development at least one branch
away from the release branch.
One example is the Linux kernel. While a kernel release lasts about 3
months, like our own releases, almost all of the code that goes into a
release has been developed before the merge window opens. This means
that after a kernel version is released, Linus opens a two-weeks merge
window during which he accepts pull requests for existing, working,
complete code. The next ~10 weeks are spent testing the new kernel and
integrating bugfixes, while developers prepare the features for the next
kernel version. This ensures that a released kernel has as few bugs as
possible. They can afford to do that since there are hundreds or
thousands of contributors. Still, this is entirely opposite to our way
of working: after a release we barely start writing the code to go in
the new release, and we get code in at the last minute (especially me).
Another example that I'd like to present is the new proposed strategy
for Mozilla Firefox:
http://mozilla.github.com/process-releases/draft/development_overview/
Basically, the propose using 4 branches, from development to release,
where code enters on the lowest branch, and moves up towards a release
as it stabilizes and becomes release-ready. They use 6-weeks release
cycles, and only stable-enough features get promoted from one branch to
the next when a new cycle starts. This process ensures quality as well.
I'd like to move closer to one of these two strategies, so that our
releases are more polished. The mechanism for ensuring quality that
we're currently using is to have an "investigation" phase during the
previous release, which is supposed to help define the exact goals, so
that during the current release the development should go smoothly
towards that "idea goal". Unfortunately, this doesn't work that well.
Without the code in place, investigations may miss important
details/limitations that will shift the development in another
direction. Or it can happen that the time is too short to fully
implement something, so we can either release a very "in progress"
feature, or decide near the end that it's not enough time to implement
everything and focus on polishing what's already available to have a
"partial" feature, but polished enough not to reek of low quality.
The main problem here is that we're mixing feature- and time-based
releases, with mandatory features that must find their way into a
release, and a fixed deadline to make the release. This means that
features have 8-10 weeks to be fully implemented, polished, tested,
validated. And that doesn't always happen.
So, here are some possible integration strategies:
A. Master development (like now)
All development is done in the master branch, from which we branch a few
hours/days before the release, so that the master remains clear for
development.
B. Feature branches
All new feature development is done in a separate branch for each
feature, and we merge it in the trunk once it's considered done (or very
close). When a release date comes, we release with the completed
features, whatever those are. We don't force a merge of an incomplete
feature just because it's in the roadmap if it's not stable enough.
C. Feature+Development+Release branches
All development is done in feature branches, but they get merged on the
master branch more often to have test builds; the release branch is
separate and it integrates features when they are considered ready. This
has the advantage over B. that automated builds expose all the
development features.
D. Feature+Development+Stable+Release branches
This is similar to the new Mozilla strategy. Developers merge their work
in the Development branch very often. Users and other developers can
contribute here as well, and preview the upcoming features. When they
are close to finalization, they are also merged to the stable branch,
where UX, QA and feature owners can test and improve the feature,
preparing it for release. Once it's considered ready, it is merged into
the release branch, where QA does a final thorough test. Releases happen
from this branch.
E. Feature+Development+Next+Release
This is similar to D, with the exception that done features go into the
next release, while the current release is staging. When the release is
done, Release moves into Bugfix, Next becomes Release, and we create a
new Next branch and start pulling in it. This would work well if we had
very short release cycles (2 weeks), but it's not worth the effort for
our current 3-month releases, since a feature would stagnate too much
before being released. And it would also work if we had more beta testers.
We can also impose windows, like 2-4 weeks for a feature to move into
the next branch.
We could also make faster releases, skipping milestones. and going to 6
week releases.
This means that it would take longer for a feature to make its way from
idea to release. One release for investigation, one or more for the main
development, and one for integration and stabilization.
But this also means that releases will be more solid, polished, with
less bugs, and closer to the user needs.
Personally I prefer option D, although it's a bit too much overkill with
our current limited manpower. We need more contributors and committers!
As for a change strategy, we can continue the way we're doing now,
gradually switching to feature branches and release/pre-release branches
during the following release.
--
Sergiu Dumitriu
http://purl.org/net/sergiu/
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