On Fri, Jan 23, 2009 at 5:32 PM, Vincent Massol <vincent(a)massol.net> wrote:
On Jan 23, 2009, at 10:01 AM, Jerome Velociter wrote:
That's funny... but the rules are not good,
it should rather be :
0 points for doing a build with no failure (instead of +1, so that
there
is no incentive to commit more)
Actually there must be an incentive to commit more. People who don't
commit often keep their code on their machine which means their code
doesn't get integrated with the rest thus leading to integration
issues later on and delays. The more commits the better. And since
when you commit you must be careful not to break the rule or you'll
get -10 that is balanced IMO :)
I'd suggest to keep the default values to start with and adjust later
if we find some bias.
+1, if it makes people cut commits in small non breaking parts to get
more point it's great ;)
-Vincent
+1 point for stabilizing a failing build (instead
of ?)
Jerome
Pascal Voitot wrote:
> Good idea but what is the reward (beside the satisfaction being a
> skilled
> coder) ? In fact, this is the main question :)
>
> Pascal
> On Fri, Jan 23, 2009 at 7:58 AM, Vincent Massol
> <vincent(a)massol.net> wrote:
>
>> Hi devs,
>>
>> Just found this plugin which sounds pretty promising:
>>
>>
http://hudson.gotdns.com/wiki/display/HUDSON/The+Continuous+Integration+Gam…
>>
>> I think our build is failing a bit too frequently and we're not
>> always
>> paying enough attention to checkstyle rules(me included) and the
>> like
>> so maybe this game idea could help us in this direction.
>>
>> WDYT?
>>
>> Thanks
>> -Vincent
>>
http://xwiki.com
>>
http://xwiki.org
>>
http://massol.net
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